
While Sega would still develop arcade games during GameCube’s life, these releases show how quickly it was evolving to develop deeper, story-driven titles that gamers were starting to look for at the time. Others, such as the excellent Samurai Jack: The Shadow of Acufitted neatly into the console’s range of cartoon-inspired family games. One example, Spartan: Total Warrior, took classic melee combat and added a dose of strategy to deepen the gameplay.
GAMECUBE GBA PLAYER USED SOFTWARE
The company would also look to traditional action-adventure titles to bring its software style to GameCube. Had Super Monkey Ball failed, it may have meant the end of Sega but heading into 2002 there was a lot more to come.
GAMECUBE GBA PLAYER USED SERIES
The series would stay a Nintendo exclusive until 2005 and is now up there with Sega’s most fondly-remembered franchises. Super Monkey Ball was received well by gamers and critics and put Sega and Nintendo’s partnership in the spotlight. Super Monkey Ball fits neatly into the family-friendly, loveable characters, and accessible gameplay that Nintendo is known for. With its interesting mix of physics-based gameplay and manic multiplayer action, Sega had found a new audience almost overnight. It was a big hit and gamers, who just six months prior were writing Sega off, were excitedly buying copies of the party game along with their sparkly new ‘Cubes in late 2001. Super Monkey Ball had started life as a popular arcade game in Japan with a console port ready in time for the launch of the GameCube. In May 2001 Sega put out a press release confirming that seven games were in development for the GameCube and the first three of these would be Super Monkey Ball, Virtua Striker 3 Ver. Getting the monkey off Sega’s back Image: SEGA One of the most successful partnerships was with Nintendo and Sega found a new lease of life with a succession of quality titles for the GameCube. Sega would go on to make games for all its former rival’s consoles and build lasting relationships that continue to this day. However, something remarkable happened and the once giant of console gaming quickly reinvented itself to become a successful third-party software developer. Many predicted that Sega would collapse under the financial pressures and be consigned to gaming history. It seemed the game was up when, in January 2001, Sega announced it would be abandoning the console market to concentrate on third-party software development. Microsoft’s Xbox was also in development but much of the focus was on Sega and its continuing demise following poor sales of the Dreamcast after its famous launch on 9 /9/99. Everyone was excited for the PlayStation 2 and Nintendo was getting the GameCube ready to succeed the Nintendo 64. For gamers old enough to remember the turn of the century, the console landscape looked very different from how it does today.
